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3G stands for "third generation" and is a mobile phone and communications
technology emerging worldwide. Increased bandwidth is one of the main
benefits to end users. Previously difficult or impossible feats, such as
video transmission, are now possible with 3G. Japan has been a leader in
the mobile communications industry. Those involved in mobile phone and
communications technologies are already aware that Japan is the market to
watch both as a potential consumer and testing ground for US markets.
Below is information about a full report on 3G and 3.5G technology
available for purchase from
Eurotechnology Japan. On their website you will find more information
including sample pages, current pricing and the date it was last updated.
Japan is the first country in the world to
introduce 3G mobile communications: NTT-DoCoMo started public 3G (FOMA)
services in May 2001 for limited testing and from October 2001 to the
general public. 3G services in Japan are entering their fourth year of
commercial service and therefore are reaching a stage of maturity. Most
people will agree that 3G introduction in Japan is a great success.
The present report examines today's situation of
3G services and their development, documents and analyzes strengths and
weaknesses and the difficulties encountered during the early phases of
introduction. Our analysis is of high value to carriers and industry
experts in countries which are about to introduce 3G services or are in
the early stages of deployment and may contribute to help reducing the
risks of 3G introduction. This report describes status, statistics,
business models, charging models, service characteristics and the
competitive market place of 3G communications.
Completion of the transition from 2G to 3G
services is in view. Therefore, eyes are now turning to the next wave:
3.5G and new entrants and new business models. The present report
describes today's status and trends of the first wave (2001-2005) of of 3G
deployment in Japan, and gives an outlook on the coming second wave (from
2005/2006).
Table of Contents:
- Building 3G in Japan: two waves of
disruptive innovation
- Why disruptive innovation
- First wave, second wave
- Disruptive innovation: the key criteria
- Disruptive innovation: different value
proposition, initially underperforms established technologies in main
stream markets...
- Disruptive innovation: new features that
customers value
- Disruptive innovation: typically cheaper,
simpler...
- The case of TD-SCDMA
- Standardization practices in US, EU and
Japan
- Overview of Japan Telecommunications
markets as a background for 3G
- How did Japans Telecom industry become one
of the worlds most competitive?
- Japans mobile phone companies (2004)
- Overview of Japans mobile 3G internet
systems (2004)
- Japans Telecommunication landscape (graphics
with recent transactions and future trends)
- Spectrum allocation for mobile
communications (recent policy trends and practice of the Japanese
government)
- Radio spectrum allocation for mobile
communications (graphics for the 800MHz, 1.5GHz, and 2GHz bands for
PHS, 2G and 3G)
- Recent transactions and developments
- Overview of Japans mobile 3G internet
systems
- NTT dominates in size (Graphics: comparing
annual sales of NTT, KDDI, Vodafone-Japan, Softbank and PoweredCom,
data for financial year 2003-2004)
- Competition for Japans mobile phone markets
(Graphics: mobile subscriber numbers for Japans seven mobile systems,
data: 1998-2004)
- Market shares in Japans mobile markets
(overall market shares of DoCoMo, Vodafone and KDDI/AU)
- Focus on KDDI/Vodafone competition
(subscriber market share data: 1998-2004)
- Three groups compete for over 70 million
wireless internet users in Japan (subscriber figures for Japans mobile
internet systems excluding PHS, market shares, data: 1998-2004)
- i-Mode subscribers compared to competing
wireless internet services (subscriber figures for Japans mobile
internet systems excluding PHS, data: 1999-2004)
- Section summary
- The first wave of 3G service roll-out in
Japan (2001-2005)
- Dynamics of the first wave of 3G roll-out in
Japan
- Competing network technologies and carriers
(Table)
- 3G and 2G cell phone subscriptions in Japan
(data: 2002-2005 and projections to 2007)
- 3G cell phone subscriptions in Japan (data:
2002-2005 and projections to 2008)
- DoCoMo "FOMA Chasm" (graphics, chasm, early
adopters, mainstream, including graphics)
- First wave of 3G introduction (graphics:
conversion rates for the three competing carriers, data: 1998-2004,
and projections to 2008, logarithmic scale)
- First wave of 3G introduction (market shares
of the three carriers, data: 1998-2004, projections to 2007,
logarithmic scale)
- First wave of 3G introduction (market shares
of the three carriers, data: 1998-2004, linear scale)
- Analysis of 3G introduction dynamics in
Japan
- From 2005: the second wave of 3G
development in Japan
- Expected market participants and network
technologies (table, including expected participants, technologies,
data rates, starting dates)
- Conclusions for 3Gs second wave
- Crucial factors for the success of 3G in
Japan
- Overview: coverage, handsets, content and
services, fees and business models
- Some factors we believe are not important
for 3G success
- Coverage: discussion
- Dual network service: 2G/3G handover -
Europe (GSM/UMTS), KDDI/AU (CDMA2000), DoCoMo (FOMA)
- Coverage: base stations
- Indoor coverage as a business opportunity:
IMCS
- Indoor coverage (Graphics: number of indoor
stations for FOMA, data: 2002-2004 with projection to 2006)
- 3G handsets
- Handsets are crucial for success
- 3G handsets, overview
- Evolution of mobile phone displays:
2000-2004
- Mobile internet and camera handsets: trends
towards the sweet spot
- 100 grams/100 cubic centimeter handsets are
preferred
- Handsets need to have 2-3 weeks standby
time, and more than 1 day talk time
- DoCoMo FOMA P2102V as a demo
- DoCoMo's 900i series
- Pricing issues and typical street prices for
3G phones in Japan vs 2G phones (table of typical street prices, June
2004)
- Camera phones as disruptive innovation for
DoCoMo's 3G FOMA
- Importance of handset design for 3G
success, the KDDI/AU 3G "Designer Series"
- SANYO W21SA CDMA-WIN phone for KDDI/AU
(August 2004)
- KDDI/AU 3G "INFOBAR" (November 2003)
- KDDI/AU 3G "INFOBAR" Key properties
functions
- KDDI/AU 3G "INFOBAR - NISHIKIGOI" demo
- "INFOBAR" and the KDDI/AU "Design Project"
- KDDI/AU "Design Project": "talby" by marc
newson ltd
- Nokia phones in Japan
- Nokia mobile phone sales in Japan
- NOKIA 7600 3G phones on sale in Japan
- NOKIA 6630 (on display at
Wireless-Japan-2004)
- NOKIA 7600 (on display at
Wireless-Japan-2004)
- Mobile phone sales in Japan
- Mobile phone sales and business models in
Japan: Overview
- The carriers competing face-to-face (with
photographs from store locations)
- AU and Vodafone competing side-by-side
- A typical suburban KDDI/AU store
(photographs of 3G and 3.5G phones on display)
- Vodafone Shibuya flagship store (photographs
of Vodafone Global Standard 3G phones on display)
- Drivers for mobile phone sales in Japan
- Games as a driver for 3G and 3G handset
sales
- Operating systems and software
- Operating systems
- TRON Overview
- The wapro trap
- Symbian
- Browser market: which browser dominates
software
- Charges, ARPU and business models for 3G
- ARPU (average revenue per user) for 3G
compared to 2G (data for 2000-2004)
- Voice call charges: 2G vs 3G
- Data charges
- Details and impact of flat data rates on 3G
- Average data packet usage on DoCoMo's
networks (2G vs 3G)
- Data charges for 3G - metered vs flat rates
for different carriers (data: June 2004)
- Data charges for 3G vs 2G (data: June 2004)
- Data charges for 3G for high volumes of 3G
data (data: June 2004)
- Data charges in comparison with PHS and
Vodafone-Germany (data: June 2004, 0-700Mbyte/month)
- Expected impact of flat rate mobile
internet access
- Details and impact of flat data rates on 3G
- Impact of flat mobile internet rates
- Usage statistics
- FOMA subscribers have much higher data usage
at lower charges (data: 1999-2004, data and video call usage)
- Video on 3G and remote video control on 3G
- Video on 3G - a killer application?
- Video on 3G has many different applications
beyond video telephony
- Video telephony on 3G - strategic pricing
- DoCoMo Airview
- DoCoMo Jailor: pretending to be at home when
you are not - protecting your home
- DoCoMo seeding the 3G video market with
applications: remote video control for machinery
- DoCoMo seeding the 3G video market with
applications: remote video control for robots
- FOMA remote video control of SONY Aibo
- DoCoMo seeding the 3G video market with
applications: Visual controller with dem
- DoCoMo visual FOMA controller for remote
monitoring and care
- Music: from Chaku-Melo to Chaku-Uta to Full
Songs
- 3G to revolutionize music distribution
- 3G to revolutionize music distribution:
trends
- Chaku-Uta music downloads on KDDI/AU
(history, data format, Codec,...)
- Chaku-Uta music downloads on KDDI/AU
(download statistics for the period from introduction in December 2002
toJuly 2004)
- Matsushita/Panasonic concept model for
integrated earphones with mobile phone
- Matsushita/Panasonic concept model for
integrated HiFi earphones with mobile phone
- Music: Chaku-Melo versus Apple-iTunes
- Chaku-Melo versus Apple-iTunes
- Chaku-Melo versus Apple-iTunes: download
statistics (Graphics: data from 2002 to 2004) Implications and trends
- i-Appli - JAVA applets are a crucial
component of i-mode and 3G
- i-appli - JAVA: Basics
- i-appli - JAVA: Typical applications
- i-appli - JAVA: Games
- i-appli - JAVA: JAVA system concept
- i-appli - JAVA: i-appli and JAVA leads to
higher data usage (Graphics: data download statistics for handsets
with and without JAVA i-appli, period: 1999-2004)
- i-Mode = marketing success story for the
2G-3G transition of wireless data services
- i-mode revenue model
- Concept and basics
- i-mode in a nutshell
- The i-mode eco-system
- i-mode concept: General
- i-mode concept: Business Models
- i-mode concept: Current implementation
- The official i-mode menu as a portal for
content, services and transactions
- Evolution from 1999-2003
- Premium sites: a billion dollar market
- Subscription statistics: fraction of
subscribers registering for premium sites (data from 1999-2003)
- Subscription statistics: average number of
premium sites per subscriber (data from 1999-2003)
- Evolving portal presentation: 2G to 3G (data
from 2001-2003)
- The i-mode experience 2004 on 3G-FOMA
(SH-900i)
- The i-mode experience 2004 on 3G-FOMA:
navigating the menu
- The i-mode experience 2004 on 3G-FOMA: The
top menu
- The i-mode experience 2004 on 3G-FOMA: The
i-menu
- The i-mode experience 2004 on 3G-FOMA: The
menu list
- The i-mode experience 2004 on 3G-FOMA: The
menu list - main headings
- Demonstrating i-mode progress from 2003-2004
(including introduction of Macromedia FLASH)
- The i-mode experience 2003 on 3G-FOMA
- The i-mode experience 2003 on 3G-FOMA:
navigating the menu
- The i-mode experience 2003 on 3G-FOMA: The
top menu
- The i-mode experience 2003 on 3G-FOMA: The
i-menu
- The i-mode experience 2003 on 3G-FOMA: The
menu list
- The i-mode experience 2003 on 3G-FOMA: The
menu list - main headings
- i-mode usage and traffic profiles
- average i-mode data usage (data from
1999-2003)
- Handset novelty and functionality drive
i-mode usage (data from 1999-2003)
- i-Mode user profile (usage profile by gender
and age group)
- i-Mode web access events by content class
(data: 2000-2003, and 2G versus 3G/FOMA)
- i-Mode Typical page view statistics for
selected top sites (data: 2001-2003)
- i-Mode traffic for different activities:
send mail, receive mail, view web page, and total traffic (data: 14
August 2003, 39.3 million subscribers)
- Analysis of i-mode traffic profiles
- Email and messaging: usage statistics (data
for 2001-2003, 2G versus 3G/FOMA)
- Email and messaging: pricing and service
characteristics (data for 2001-2003, 2G versus 3G/FOMA)
- m-Commerce and m-Transactions
- m-Commerce, m-Content and m-Advertising in
Japan to reach US$ 10 Billion in 2005 (data for 2001-2006)
- Types of m-Commerce
- i-mode premium sites content business (data:
1999-2003)
- Premium content subscription statistics
(data: 1999-2003)
- Wallet phones: "Making mobile phones an
essential part of daily life"
- Wallet phones overview
- Wallet phone transaction partners at the
time of introduction
- Wallet phones concept
- What are Wallet phones?
- What are Wallet phones? - i-mode and FeliCa,
the role of JAVA applications
- What are Wallet phones? Graphics
demonstrating the concept
- SO405iC i-mode phone with FeliCa chip
(images and screen images of JAVA application linking with smartcard)
- i-mode-FeliCa P506iC wallet phone screen
images, demonstrating Edy e-cash: main menu page
- i-mode-FeliCa P506iC: Edy ecash JAVA
application: checking the cash balance
- i-mode-FeliCa P506iC: Edy ecash JAVA
application: transaction history
- i-mode/FeliCa phones as Edy cash
- i-mode/FeliCa phones as a wireless
electronic door key
- i-mode/FeliCa phones as train tickets
- i-mode/FeliCa phones as event tickets and
reservations
- i-mode/FeliCa phones as air tickets
- i-mode/FeliCa phones as e-cash, and at game
parlors
- Security
- Security, SSL
- FirstPass authentication
- Wallet phones and remote locking
- Finger print recognition systems
- Security trends
Full report available from
Eurotechnology Japan
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