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Soul Blazer is a
Super Nintendo Entertainment System game by
Enix and
Quintent. Similar to Enix and Quintent's other video game,
ActRaiser, the player takes the role of a deity sent to restore
normalcy to a world overrun with evil by battling its agents on the earth.
As in ActRaiser, the player frees a series of towns by fighting
monsters in traditional dungeon-crawl battles (Act Raiser was
side-scrolling; Soul Blazer is top-down). Soul Blazer eschews the
Sim City-like aspect of ActRaiser. Unlike ActRaiser, the player frees
the towns incrementally -- each time the player wipes out a group of
monsters belonging to the same "monster lair", a "soul" belonging to a
former occupant of the town is liberated, and the corresponding body is
reincarnated. This is occasonally a human, but in the variety of towns it
could be anything from a dolphin to a talking rose. The freed town
occupants give the player advice and items. When the player defeats the
monster imprisoning the "soul" of the head of each town (who is typically
a "boss" -- a powerful monster, in game jargon), the town is cleared and
the player can continue.
The game's backstory concerns a king who made a pact with an evil
entity called "Deathtoll." Deathtoll offered the king one gold piece for
each soul from his kingdom; the king was more than happy to take him up on
the offer. Deathtoll is the final "boss" in the game -- when the player
defeats Deathtoll, the game is over.
Soul Blazer spawned two sequels:
Illusion of Gaia and
Terranigma.
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