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Super Mario Collection (Japanese
title), or Super Mario All-Stars (North
American and
European title) is a
video game with
enhanced remakes of
Super Mario Bros,
Super Mario Bros 2,
Super Mario Bros 3, and
Super Mario Brothers 2: The Lost Levels on the same cartridge, on
the
Super Famicom/Super
Nintendo Entertainment System. It was released in
1993.
Super Mario All-Stars started the enhanced remake idea. The
graphics and sound were enhanced for the Super Famicom/SNES, and many bugs
from the original versions have been fixed. The gameplay was also
enhanced. The sound was enhanced from
PSG to
SPC700 style. Also, the save feature was added to each of the Mario
games. Super Mario Bros 2 was enhanced the most. The Bowser
themes in Super Mario Bros. are original to Super Mario All
Stars. Super Mario Bros: The Lost Levels is the Super
Famicom/Super NES version of the Japanese Super Mario Bros 2,
which was originally released for the
Nintendo Family Computer in Japan in 1986. The idea of Super Mario
All-Stars has also been used in the
Final Fantasy and
Dragon Quest franchises and attempted in the
Legend of Zelda franchise. Some gamers oppose the enhanced remake
idea. There are also some gamers who used to oppose the idea, but later
began to support it.
Super Mario Bros and Super Mario Bros: The Lost Levels
On the Famicom/NES
version of Super Mario Bros 1 and Super Mario Bros: The Lost
Levels, you do not get the 50 points per timer second bonus at the
end of a World x-4 level, but on the Super Famicom/SNES version, you do.
To continue on the Famicom/NES versions, you must press and hold the A
button and press start. That code is obsolete for the Super Famicom/SNES
versions, plus the Super Famicom/SNES versions grants you the save
feature. Also, the Bowser theme songs have been added for Super Mario
All-Stars. The mushroom retainers have been animated, and also the
Bowser sprite, and a Bowser theme song. As for the maze levels, such as
World 4-4 and 7-4 in Super Mario Bros., sounds effects have been
added for the Super Famicom/SNES versions to indicate whether or not Mario
or Luigi has taken the correct path.
Super Mario Bros. 2
Super Mario Bros. 2 was graphically enhanced the most. The
introduction box images were colorized and animated. The slot-machine type
bonus game has been enhanced, including enlarged slots and icons, the new
"7" icon. On the Famicom/NES version, the player can only get up to five
extra lives. On the Super Famicom/SNES version, with the addition of the
"7" icon, he can get up to ten extra lives. As for continuing after losing
the last life, on the NES version, the player can only continue twice.
However, the Super NES version grants the player the ability to continue
the game any number of times and to save the game. On the Famicom/NES
version, the player can select a character at the beginning of each level,
but must play as the character at the length of the level. On the Super
Famicom/SNES version, the player can select a character at the beginning
of each level and when he hast lost a life.
Super Mario Advance is based on the Super Famicom/SNES version of
Super Mario Bros. 2.
Super Mario Bros. 3
Super Mario Bros. 3 has been graphically enhanced the
secondmost. The action scene and spade panels and some other world map
elements have been animated. The king transformations have been changed
for Super Mario All-Stars. The king in World 7 of Super Mario
Bros 3 was transformed into a Yoshi in the Super Famicom/SNES
version, but he was transformed into a Piranha Plant in the Famicom/NES
version. Also, the Super Famicom/SNES version grants the player the
ability to save the game. The Super Famicom/SNES version is closer to the
Japanese Famicom version than to the American NES version, but is still a
combination of the two. The "suit fly off" animation that was on the
Japanese Famicom version was dummied out of the American NES version, but
it returned on the Super NES version.
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