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A game for the Playstation2 platform released first in February of 2002
on the Japanese market, then in February of 2003 for the American market.
Released by
Monolith Studios and published by
NAMCO, it is Episode I in a six-part series, which "began" with the
game
Xenogears, released in 1998. Xenogears was originally released by
Squaresoft (now Square-Enix), but Square sold the right to the
characters and story to NAMCO in 2001.
Plot summary
It is the year TC 4767 (4,767 years after mankind abandoned the "AD"
calendar, somewhere in the 2400's AD; "TC" means "Transcend Christ"), and
mankind lives almost entirely in space, or on artificial colonies. The
capital of all known space is
Fifth Jerusalem, where the
Galaxy Federation supposedly keeps watch over mankind.
Nanotechnology is commonplace, but new frontiers are still being
reached using it. Nanotech's largest use has come in the last ten years,
when a mysterious enemy known as the
Gnosis began to attack man's colonies seemingly indiscriminately. It
is largely believed that the Gnosis were brought into the universe by a
madman named
Joachim Mizrahi, but there is more to that story than the public
really knows.
Vector Industries-- the largest corporation in existence, and the
primary arms manufacturer for the Galaxy Federation-- is currently
researching new ways to use nanotechnology to build an unstoppable battle
android, code-named
KOS-MOS. This is quite controversial, since androids have been
replaced for many, many years by artificial life-forms known as
Realians, which have proven far more effective in combat. However,
Vector Industries and their head of R&D,
Shion Uzuki, have other ideas. Shion, a simple researcher traveling on
the starship
Woglinde, becomes involved in a conspiracy not only to control the
mysterious Gnosis, but to reshape the destiny of all mankind...
Game notes
While the timeline of Xenosaga does not correspond completely to that
set out in Xenogears, the two are largely still synchronous. TC 4767 is
indeed the year that this all goes down, according to the Xenogears
Perfect Works Book, but in that same year the Eldridge is supposed to have
been launched; no mention of that is made in Episode I, but perhaps
Xenosaga Episode II will answer some more of these questions.
Many believed that the artwork in Xenosaga was not quite up to par with
expectations, the charecters often suffering from what some called the
"vacant soul-less eyes" phenomenon that poorly-drawn Anime suffers from.
Others weren't quite satisfied with the battle engine, or the use of the
large mecha known as AGWS's (Anti-Gnosis Weapon Systems), the "gear
lookalikes". Many were quite content with the game, on the other hand, and
the game sold very well. As of the date of this record, NAMCO plans to
release Episode II in North America without question.
In mid-2003, NAMCO also released a special version of Episode I in
Japan called "Xenosaga Reloaded", which featured the English voice-acting.
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